Release

Introducing Vortex Code and Architect

Optimizing the isomorphism between thought and reality.

Today we are releasing Vortex Code, our coding CLI, and Vortex Architect, the mode inside it for building next generation software and physical systems. Together they close the distance between what you mean and what ships.

Operating systems, browsers, trading platforms, and game engines took years and whole organizations to build. Coding agents today work in a single loop: read, edit, repeat. That makes one engineer faster. It does not change who directs the work. With Vortex Code, an AI systems architect directs the team of agents, from intent to production.

Architect starts with a blueprint, the way a building does: every part of the system, how they connect, and the rules they must follow. Language alone is not enough to hold that. Agent OS, our compiler, turns the blueprint into a structure that holds over long horizons and across many agents, so one coding agent becomes a software team. The blueprint stays the source of truth from the first prompt to the last commit.

The isomorphism

A map from thought to reality that preserves structure.

  1. ThoughtProduct
  2. IdeasCode
  3. ConceptsReality

Every component you imagine becomes a component that exists. Every relation between them becomes an interface that holds.

Three modes

One CLI. Three ways to build.

  1. 01AgentThe standard loop. One agent reads, edits, and iterates in your repository.
  2. 02BuildPlans the work into tasks and runs them in parallel, with tests as the gate for every merge.
  3. 03ArchitectDesigns the system first. A blueprint of components and interfaces, compiled by Agent OS, built by a swarm, and merged against the graph.

Same prompt, three modes

Watch each mode build the same thing.

Build a fully parametric robotic hand CAD assembly with tendon-driven fingers, an articulated wrist, and working motion. Build an open-world, puzzle, action-adventure game. Build a next-generation Finance Terminal, reimagined from the ground up, across equities, bonds, FX, commodities, options, and portfolios.

AgentStandard loop
Dextera

6,814 lines in 18 files

  1. styles2,262
  2. mechanics2,102
  3. App.tsx789
  4. viewer702
Mechanism
Basic. 8 drives; cables pull, springs return.
Motion
7 gestures. Forces modeled, not measured.
Hardware
Display only. Flat plates, motors in the forearm.
Plan
6 steps, one builder.
One agent, one session. 4 test files.
Aurea

1,345 lines in 11 files

  1. main.js277
  2. player.js241
  3. world.js175
  4. enemies.js139
  5. landmarks.js124
  6. ui.js121
  7. shrines.js100
  8. audio.js80
  9. 3 more88
One agent, one session. No tests.
Meridian

8,783 lines in 39 files

  1. functions2,944
  2. engine2,808
  3. components2,166
  4. state334
Data
Synthetic. A seeded simulation on real tickers.
Copilot
None.
Plan
None. Written in one pass.
One agent, one session. No tests.
One agent, one context. Edits files as it goes.
BuildParallel tasks
Dexter

16,817 lines in 175 files

  1. cad11,862
  2. viewer3,291
  3. designs1,126
  4. server432
Mechanism
Geared. 8 drives; one cable loop per finger.
Motion
6 studies, 3 grasps checked for contact.
Hardware
Open frame. Motors are placeholder blocks.
Plan
7 tasks across 37 agents.
205 commits. Expert review 8/10, not signed off. 14 test files.
Monuments of Ida

13,258 lines in 74 files

  1. world2,738
  2. shrines2,437
  3. ui1,927
  4. player1,927
  5. creatures1,636
  6. audio1,389
  7. core1,204
55 commits from parallel task branches.
Meridian

31,626 lines in 223 files

  1. terminal24,734
  2. gateway4,348
  3. quant1,724
  4. contracts820
Data
Real. Yahoo, SEC, Treasury, FRED, ECB.
Copilot
None.
Plan
19 tasks.
95 commits from parallel task branches. 21 test files.
A task plan, run in parallel, gated by tests.
ArchitectBlueprint first
Anthra

19,433 lines in 201 files

  1. cad9,144
  2. design5,561
  3. studio2,722
  4. motion767
Mechanism
Tendon-driven. 12 drives, 25 tendons, 30 pulleys.
Motion
6 grasps. 10 springs flex with every pose.
Hardware
Enclosed. 661 parts, motors inside the palm.
Plan
Blueprint of 49 modules, 70 interfaces.
281 commits from 35 agents. 28 test files.
Valley of Echoes

21,158 lines in 111 files

  1. traversal5,289
  2. shrines3,599
  3. core2,900
  4. world2,666
  5. audio2,293
  6. shell2,003
  7. look1,638
  8. atmosphere770
229 commits. 127 of 127 playtest claims pass.
Meridian

173,773 lines in 1,076 files

  1. markets32,561
  2. viz19,316
  3. gateway16,770
  4. design13,501
Data
Real. 16 sources and 15 news feeds.
Copilot
LLM with 18 tools. Every figure checked.
Plan
Blueprint of 496 parts, 405 interfaces.
1,111 commits. 260 test files.
A blueprint graph, built by a swarm, merged against it.

Try it

Vortex Code, in your terminal.

Pick a mode and watch a session play out.

One prompt. Hours of autonomous work. A finished product.

Built with Vortex Code

01 · Interactive museum

Infinite Museum

Two walkable floors, 231 public-domain masterpieces, and four real sculpture scans.

One promptAutonomous build45 commits

New tab ↗
The opening view of Infinite Museum: a skylit atrium with twin staircases and paintings on both floors.
Artworks on view
231
Real sculpture scans
4
Walkable floors
2
Agents that built it
20
  • The grand staircase rising to the upper galleries under a glass roof.

    Walk it

    A skylit atrium, twin staircases, and an upper promenade. The stairs are walkable, and the balconies keep you from falling into the atrium.

  • Monet's Water Lily Pond open in the artwork view, with its medium, collection, and history.

    Look closer

    Open any painting for its medium, collection, and the history behind it. Zoom in, compare two works, or save it to your collection.

  • Thorvaldsen's Dancing Girl as an orbitable 3D scan beside its source record.

    In the round

    Photogrammetry scans from real collections, optimized for the browser. Orbit and zoom each one, with its source and rights alongside.

02 · Universe explorer

Universe Atlas

Google Earth for the cosmos, from a mountain ridge to the edge of the observable universe.

One promptAutonomous build176 commits

New tab ↗
Universe Atlas opening on Earth among the constellations, with Earth's details in a side panel and the scale ladder on the right.

One zoom, every scale.

The same camera moves from the ground to the cosmic microwave background. Pick a scale.

The Sierra Nevada in relief from 2 km above the ground. Earth with live cloud cover, seen from 16,565 km. The inner Solar System with planetary orbits and the asteroid belt. The TRAPPIST-1 system with the orbits of its seven planets. The Milky Way with its spiral arms and the Magellanic Clouds. The cosmic web of mapped galaxies and superclusters. The cosmic microwave background as a sphere around everything mapped.
Stars
119,626
Exoplanets
6,347
Asteroids and comets
197,450
Galaxies
44,234

Every point comes from a real catalogue: HYG v4.1, the NASA Exoplanet Archive, the JPL Small-Body Database, and the 2MASS Redshift Survey.

03 · Architecture studio

Sylva

A forest residence you shape by hand. The building answers in real-time 3D.

One promptAutonomous build51 commits

New tab ↗
Sylva open on Vesper House: a vaulted timber shell and cantilevered pods among pines, with the form inspector on the right.

One design, four ways to see it.

Every view mode renders the same residence from the same camera. Drag across it.

Vesper House in Clay mode: every surface in one matte material. Vesper House in Topology mode: the mesh wireframe of shell, ribs, and furniture. Vesper House in Massing mode: the building reduced to its volumes. Vesper House in Cinematic mode: timber, glass, and warm interior light at dusk. Cinematic Topology
Building parts, all from code
477
Agent branches merged
10
Lines of code
6,069
Autonomous evals
54

04 · AI knowledge base

Sphere

Ask about anything. Sphere reads the live web and builds a world you can explore.

One promptAutonomous build206 commits

New tab ↗
Sphere's opening view: “Follow your curiosity. Find a world.” above a single question box and three starting questions.

From a question to a world.

One real run, start to finish: “The architecture of jet engines.”

The question “The architecture of jet engines” typed into Sphere. Research in progress, with eight real sources already discovered. The jet-engine world: connected idea cards around the question, a source image, and a timeline from 1939. The interactive explanation open, with controls for airflow, the dual-spool shaft, and the bypass stream. The evidence ledger listing each retrieved source with its quoted text.
Components planned by Architect
63
Agent branches merged
55
Lines of code
17,175
Autonomous evals
272

Spinoza Labs

The Renaissance for SoftwareSystemsHardwareEngineering.

Vortex Code and Architect are part of Vortex Software.